Electronic customer relationship management framework for Game Parks in Zimbabwe

Electronic customer relationship management (e-CRM) is acknowledged today as an obligatory concept of customer relationship management in the world of services. However, there is a lack of any clear e-CRM framework for Game Parks in Zimbabwe. Consequently, this study’s primary objective is to addres...

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Main Authors: Tsokota, Theo, Mahlangu, Gilbert, Muruko, Muchaneta Enipha, Kangara- Chipfumbu, Colletor Tendeukai
Format: Article
Language:English
Published: Routledge 2022
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Online Access:https://doi.org/10.1080/20421338.2021.1938797
http://hdl.handle.net/11408/4647
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author Tsokota, Theo
Mahlangu, Gilbert
Muruko, Muchaneta Enipha
Kangara- Chipfumbu, Colletor Tendeukai
author_facet Tsokota, Theo
Mahlangu, Gilbert
Muruko, Muchaneta Enipha
Kangara- Chipfumbu, Colletor Tendeukai
author_sort Tsokota, Theo
collection DSpace
description Electronic customer relationship management (e-CRM) is acknowledged today as an obligatory concept of customer relationship management in the world of services. However, there is a lack of any clear e-CRM framework for Game Parks in Zimbabwe. Consequently, this study’s primary objective is to address a gap existing in research to gain an appreciation of the underlying reasons affecting the adoption of available e-CRM technologies and uncover prevalent trends in Game Parks in Zimbabwe. Accordingly, the study deployed a qualitative research case study design used within a design science research framework. Thematic analysis was used to analyze data. Findings show that the studied Game Parks still use peripheral e-CRM tools at the pre-, during and post-visit stages. This was mainly due to the following; lack of financial resources, lack of employee buy-in, management domination by individuals without full knowledge of electronic tools, and customer ignorance. Consequently, results were synthesized into a framework that two experts evaluated. This study is crucial as it provides new insights on how e-CRM can be implemented for Game Parks, especially in Zimbabwe. The study augments knowledge in the field of e-CRM for Game Parks, especially in developing countries like Zimbabwe.
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spelling ir-11408-46472022-06-27T13:49:06Z Electronic customer relationship management framework for Game Parks in Zimbabwe Tsokota, Theo Mahlangu, Gilbert Muruko, Muchaneta Enipha Kangara- Chipfumbu, Colletor Tendeukai Electronic customer relationship management Framework Game parks Zimbabwe Electronic customer relationship management (e-CRM) is acknowledged today as an obligatory concept of customer relationship management in the world of services. However, there is a lack of any clear e-CRM framework for Game Parks in Zimbabwe. Consequently, this study’s primary objective is to address a gap existing in research to gain an appreciation of the underlying reasons affecting the adoption of available e-CRM technologies and uncover prevalent trends in Game Parks in Zimbabwe. Accordingly, the study deployed a qualitative research case study design used within a design science research framework. Thematic analysis was used to analyze data. Findings show that the studied Game Parks still use peripheral e-CRM tools at the pre-, during and post-visit stages. This was mainly due to the following; lack of financial resources, lack of employee buy-in, management domination by individuals without full knowledge of electronic tools, and customer ignorance. Consequently, results were synthesized into a framework that two experts evaluated. This study is crucial as it provides new insights on how e-CRM can be implemented for Game Parks, especially in Zimbabwe. The study augments knowledge in the field of e-CRM for Game Parks, especially in developing countries like Zimbabwe. 2022-01-12T13:18:59Z 2022-01-12T13:18:59Z 2021 Article 2042-1338 2042-1346 https://doi.org/10.1080/20421338.2021.1938797 http://hdl.handle.net/11408/4647 en African Journal of Science, Technology, Innovation and Development;p. 1-12 open Routledge
spellingShingle Electronic customer relationship management
Framework
Game parks
Zimbabwe
Tsokota, Theo
Mahlangu, Gilbert
Muruko, Muchaneta Enipha
Kangara- Chipfumbu, Colletor Tendeukai
Electronic customer relationship management framework for Game Parks in Zimbabwe
title Electronic customer relationship management framework for Game Parks in Zimbabwe
title_full Electronic customer relationship management framework for Game Parks in Zimbabwe
title_fullStr Electronic customer relationship management framework for Game Parks in Zimbabwe
title_full_unstemmed Electronic customer relationship management framework for Game Parks in Zimbabwe
title_short Electronic customer relationship management framework for Game Parks in Zimbabwe
title_sort electronic customer relationship management framework for game parks in zimbabwe
topic Electronic customer relationship management
Framework
Game parks
Zimbabwe
url https://doi.org/10.1080/20421338.2021.1938797
http://hdl.handle.net/11408/4647
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